From: Paul H. Hargrove (PHHargrove_at_lbl_dot_gov)
Date: Tue Apr 13 2010 - 11:37:20 PDT
JP, Thanks for your interest in porting of BLCR to a new platform. I am afraid that there are a few things in BLCR that are glibc-specific. I have done some work with the person responsible for the ARM port of BLCR to get things working properly with dietlibc. Our results were only partially successful, but since the main deficiency was with pthreads, which he was not interested in using, the work stopped when it was "good enough". However, that did eliminate some unnecessary/unintended glibc dependencies. I'd be willing to bet that there will be some small problems "porting" to ulibc, but I don't expect large ones. In particular, BLCR "uses" glibc but does not attempt to replace or reimplement portions of it. -Paul John Paul Walters wrote: > Hello, > > I'm interested in porting BLCR to the tile64 platform and was hoping > that I could get some advice from the list. Looking through the code, > it seems fairly clear what changes are needed for the individual > platforms. Are there any gotchas to be aware of? Also, this is an > embedded platform that uses uclibc rather than libc. Is this likely > to be problematic? > > thanks, > JP > -- Paul H. Hargrove PHHargrove_at_lbl_dot_gov Future Technologies Group Tel: +1-510-495-2352 HPC Research Department Fax: +1-510-486-6900 Lawrence Berkeley National Laboratory