Re: porting BLCR to Tilera's tile64 chip

From: Paul H. Hargrove (PHHargrove_at_lbl_dot_gov)
Date: Tue Apr 13 2010 - 11:37:20 PDT

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      Thanks for your interest in porting of BLCR to a new platform.  I am 
    afraid that there are a few things in BLCR that are glibc-specific.
      I have done some work with the person responsible for the ARM port of 
    BLCR to get things working properly with dietlibc.  Our results were 
    only partially successful, but since the main deficiency was with 
    pthreads, which he was not interested in using, the work stopped when it 
    was "good enough".  However, that did eliminate some 
    unnecessary/unintended glibc dependencies.  I'd be willing to bet that 
    there will be some small problems "porting" to ulibc, but I don't expect 
    large ones.  In particular, BLCR "uses" glibc but does not attempt to 
    replace or reimplement portions of it.
    John Paul Walters wrote:
    > Hello,
    > I'm interested in porting BLCR to the tile64 platform and was hoping
    > that I could get some advice from the list.  Looking through the code,
    > it seems fairly clear what changes are needed for the individual
    > platforms.  Are there any gotchas to be aware of?  Also, this is an
    > embedded platform that uses uclibc rather than libc.  Is this likely
    > to be problematic?
    > thanks,
    > JP
    Paul H. Hargrove                          PHHargrove_at_lbl_dot_gov
    Future Technologies Group                 Tel: +1-510-495-2352
    HPC Research Department                   Fax: +1-510-486-6900
    Lawrence Berkeley National Laboratory     

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