From: John Paul Walters (jpnwalters_at_gmail_dot_com)
Date: Tue Apr 13 2010 - 10:05:58 PDT
Hello, I'm interested in porting BLCR to the tile64 platform and was hoping that I could get some advice from the list. Looking through the code, it seems fairly clear what changes are needed for the individual platforms. Are there any gotchas to be aware of? Also, this is an embedded platform that uses uclibc rather than libc. Is this likely to be problematic? thanks, JP